Name Place Animal Thing
Real-time multiplayer mobile game enabling friends to play together live.
View Live Project
01. The Challenge
Every project begins with a core problem. For Name Place Animal Thing, the main challenge was balancing performance with high-fidelity visual interactions. We needed to process thousands of data points in real-time without blocking the main thread, all while maintaining a smooth 60fps experience.
The existing solutions in the market were clunky, enterprise-focused, and lacked the "joy of use" that modern users expect.
02. The Process
We iterated through multiple layout paradigms before settling on the "island" architecture. This allowed us to decouple the navigation state from the content renders, significantly reducing re-renders and improving perceived latency.
Engineering
A look at the core logic that powers the real-time data synchronization.